Andriew Budiman is an Indonesian designer, strategist, and guerrilla educator whose practice brings together editorial, spatial UI/UX, and curatorial work. Working between institutional and informal, community-based contexts, he approaches design as a situated practice shaped by social and material conditions. Based in Surabaya, he is involved in several cultural platforms and initiated a design conference exploring interdisciplinary and critical practices. He also develops alternative pedagogies focused on critical inquiry and lived experience, while attempting to stay mindful—if only intermittently—amid the usual distractions of everyday life as a cat pawrent and a loyal partner.
Fluxipelagos: A View Of Design From A Ring Of Fire Nation
Flux is not a metaphor, but a material condition.
In the Indonesian archipelago, instability is not an abstract idea but an everyday reality shaped by tectonic movement, volcanic cycles, shifting coastlines, monsoon rhythms, and centuries of maritime circulation. Across more than seventeen thousand islands, separation and connection coexist: distances are vast, yet exchange has always been constant. Mobility, adaptation, and improvisation are not exceptional responses here; they are baseline conditions of survival.
This environmental volatility has long been entangled with layered historical encounters. Hindu-Buddhist cosmologies510, Islamic trading networks511, colonial administrations512, Cold War infrastructures513, developmentalist projects 514and contemporary platform economies515 have each passed through and reshaped the region without ever fully stabilising it. These overlapping transmissions did not simply influence culture; they normalised translation, mediation, and adjustment across differences as everyday practices rather than exceptional skills. Across such conditions, environmental volatility has long demanded cognitive adaptation, fostering relational navigation in turn. What emerges from this process is a form of design intelligence grounded not in control, but in sustained responsiveness to shifting conditions.
Seen from this archipelagic condition, design appears less as invention than as navigation. Unlike many design traditions shaped within relatively stable infrastructures, design in the archipelago has long assumed a shifting world as its starting condition. Rather than beginning with intervention, it often begins with calibration—reading signals, sensing constraints, adjusting position, and responding to forces that exceed human control. In this sense, what we call design here has long functioned as relational intelligence: a way of working within the flux rather than attempting to eliminate it.
Redefining design beyond the profession therefore emerges not as a theoretical preference but as a practical necessity. Here, design is understood not as a specialized discipline or image-making practice, but as the capacity to reorganize relations in order to sustain viable ways of living. Long before industrial modernity formalised design as a discipline, practices of adaptation, coordination, and mediation were already embedded in everyday life across the archipelago. Approaching design from this vantage point does not reject global discourse; it complicates its assumptions about where design begins and what it is for.
From the Ring Of Fire Archipelago, design looks less like invention than survival
What if design did not begin with modernity at all, but with the biological need to negotiate instability? Born in Borneo to Javanese transmigrant parents, I grew up moving between islands, constantly negotiating belonging across geographies. What once felt like dislocation gradually became a kind of training: an inherited familiarity with crossing borders, adapting to difference, and mediating between worlds.
Years after settling in Surabaya—arguably Indonesia’s second largest city— I began reexamining my relationship with Java and the stark unevenness even between Surabaya and Jakarta, let alone the gap between the capital and regions beyond Java. It became clear to me that dominant narratives of Indonesian design history and education—largely imported from Global North publications516—could not fully explain the conditions we actually inhabit.
Only recently have widely accepted accounts of early symbolic culture begin to shift. In 2026, researchers confirmed that the oldest known figurative cave painting534 was found in Muna Island in Sulawesi, Indonesia, dated to at least 67,800 years ago518—placing it strikingly close to the period often associated with the human cognitive revolution. The point is not precedence, but perspective: such findings complicate long-standing Eurocentric assumptions about where symbolic practices—and the conditions for design—first emerged.
It took me time to understand that this was never only personal519. Viewed from the archipelago, design appears less as invention than as an ongoing negotiation with uncertainty.
We live in a design culture that can't stop interfering
Across contemporary life, infrastructures are increasingly organised to capture and commodify attention—an indication that design’s expansion has helped produce the fractured dystopian conditions we now inhabit. Yet contemporary design did not become destabilising by accident. It became destabilising the moment it began imagining itself as separate from systems it intervenes in. Today, design is widely understood as a professional practice—problem-solving, solution-driven, innovation-oriented. However, this framing quietly narrows what design is allowed to be. This perspective is not a rejection of Western design history, but is instead a recalibration of its assumed universality. It privileges action over understanding, intervention over mediation, and outcomes over relationships. In doing so, it normalises a worldview in which designers operate as external agents rather than participants embedded within distributed systems.
This is not a single error, but a layered condition520, and is why redefining design beyond the profession is no longer optional. The dominant narrative—shaped largely through industrial modernity, corporate frameworks, and Global North institutions—positions design as a specialised activity performed by trained experts. Yet this narrative overlooks a deeper reality: design has always operated as relational practice long before it became a profession.
We see this pattern everywhere: in over-engineered urban systems521 that displace communities, in platform infrastructures that standardise behaviour522, and in everyday decisions where adding becomes easier than understanding what already works523.The issue is not that design acts, but that it rarely pauses to ask whether action is necessary.
If design is to remain relevant to the conditions we actually inhabit, we must begin by reclaiming it from the narrow confines of professional identity524. Only then can we ask what design has always been: not invention, but negotiation; not control, but participation; not intervention, but mediation; not extraction, but relation.
Design operates less as invention than as distributed coordination
Biological research on niche construction525 shows that many species actively reorganise environmental relations to sustain viability. Beavers, for instance, actively reshape their environments by building dams that regulate water flow, creating conditions that support their survival and that of other species. While not reflexive in the human sense, such distributed practices demonstrate that design operates across species as a biological capacity.
Seen this way, what emerges is not an exceptional regional model, but a broader insight into how design operates across systems. Once we move beyond the narrow framing of design as professional invention, it becomes visible as distributed coordination—an ongoing process shaped by multiple actors, constraints, and relations rather than singular authorship.
Distributed design does not imply disorder or the absence of intention. Rather, it describes how outcomes emerge through negotiation among multiple agents—human and nonhuman—within specific material and social conditions. This dynamic is visible in informal kampung settlements, where spatial arrangements evolve through incremental adjustments and ongoing negotiation among residents, infrastructures, and constraints rather than centralized planning—much like platforms such as Wikipedia, where content is continuously shaped through distributed edits, revisions, and collective negotiation rather than singular authorship. Like any fellowship, coordination here depends less on singular leadership than on shared orientation across different roles and constraints. Decisions unfold through adjustments, compromises, and responses to constraints rather than through linear execution. In this sense, design operates less as an act of control than a process of alignment across shifting relations.
This dynamic becomes especially visible in everyday contexts often excluded from formal design discourse. From Bali’s Subak irrigation networks526 to ritual practices along Java’s south coast that mediate relations between sea and volcano527, such practices rarely appear as “design”, yet they demonstrate distributed coordination with unusual clarity.
Understanding design in this way complicates the figure of the designer without dismissing it. Professional expertise still matters, but it operates within wider systems rather than above them. The designer becomes less an author of outcomes and more a participant in processes already in motion. Seen from this perspective, design shifts from a discipline of invention toward a practice of situated participation. Design can be understood as the reorganisation of relations toward viable futures, operating across scales from emergent collectives to reflexive human practices.
Capitalism reorganised design by severing it from its relational ground
If distributed coordination describes how design often operates, capitalism helps explain why this logic has been repeatedly destabilised. Capitalism reorganises design by detaching it from relational systems that sustain it, replacing negotiation with extraction and participation with control. As recent economic scholarship reminds us, markets themselves are not neutral environments but historically produced arrangements shaped by institutional design528. Rather than working within existing conditions, design increasingly becomes an instrument for restructuring them according to external imperatives.
In the Indonesian context, this dynamic is not new. Its early institutional form can be traced to the Dutch East India Company529 (VOC), a trading corporation that operated simultaneously as a commercial enterprise and governing power. The VOC530 did not simply facilitate exchange; it reorganised territories, labor systems, and ecological relations to sustain extraction. Its methods—monopoly control, infrastructural intervention, and resource optimisation—established patterns that would echo across later forms of development.
These patterns reappeared in the post-World War II developmentalist paradigm promoted by the United States and Western Europe as a universal prescription for newly independent Asian nations. Framed as modernisation, development often reproduced asymmetrical dependencies while positioning external actors as both architects of problems and agents of their solution. In this sense, the logic of ”the problem maker trying to be the fixer” became a recurring structure rather than an isolated contradiction. As Clara E. Mattei531 argues, capitalist governance repeatedly presents itself as the remedy to crises it helps produce. Still today, similar dynamics unfold within digital infrastructures. As Kate Crawford 532shows; contemporary technological systems rely on vast extractive networks spanning materials, labor, logistics, and data. Under such conditions, design risks becoming less a practice of mediation than a mechanism for scaling asymmetry.
The archipelago offers not a model, but a way to rethink what design has always been
The archipelago does not offer a model to replicate, nor does it claim exceptionalism. Its significance lies elsewhere: in making visible conditions that dominant narratives of design often obscure. Seen from this vantage point, design appears less as invention than as ongoing negotiation with uncertainty—shaped by shifting relations among environments, infrastructures, and forms of life.
This perspective feels especially urgent now. We inhabit a moment marked by ecological instability, technological acceleration, and renewed geopolitical tension, where systems continuously overlap and interfere with one another at planetary scale. In such conditions, the desire for control often intensifies precisely when control becomes least possible.
The archipelagic experience offers no solutions, only orientation. It suggests that survival–and therefore design–has long depended not on mastery, but on learning to move within instability through adjustment, mediation, and attentiveness to limits. In a world increasingly defined by entanglement and anxiety, this sensibility may matter less as an alternative model than as a reminder of what design has always required.
Perhaps the question is not whether design can be decolonised, but whether we are ready to recognise that it was never singular to begin with. The view from the Ring of Fire offers no heroic narrative533, only a quieter reminder: the fellowship of design has never belonged to dominant powers alone. It has always emerged across relations—shared among environments, infrastructures, communities, and forms of life moving together within uncertainty, a condition I continue to encounter in Indonesian design practice, where street-level economies, platform logistics, and informal spatial arrangements intersect—such as in how small vendors selectively integrate delivery platforms, adjusting menus, prices, and operating rhythms while remaining embedded in neighborhood infrastructures that sustain everyday life. Perhaps it is time to remember that design was never a solitary act, but a shared practice. Carried not by heroes, but by those who continue to make, adapt, and live within the worlds they shape.